Thursday, January 3, 2013

Autodesk Maya 2013

Autodesk Maya 2013 Click Here

Autodesk® Maya® 3D animation software delivers a comprehensive creative feature set with tools for animation, modeling, simulation, rendering, matchmoving, and compositing on a highly extensible production platform. For visual effects, game development, post production, or other 3D animation projects, Maya offers toolsets to help meet demanding production requirements. Maya 2013 adds tools that help facilitate parallel workflows and complexity handling; powerful new creative toolsets; and productivity enhancements to help you create higher quality content quickly.

Maya nHair Create stunning, highly realistic hair and other curve-based dynamics with the new Maya® nHair module for the Maya® Nucleus unified simulation framework.

  • Create complex simulations with multiple dynamic entities all working together, with the ability to interact bidirectionally with both Maya® nCloth and Maya® nParticles.

  • Use a common system of fields, forces, and constraints for all Nucleus modules.


Viewport 2.0 Enhancements Evaluate your work in a higher fidelity interactive environment in order to make better creative decisions. Viewport 2.0 now offers a more functionally complete high-performance, high-quality viewport, featuring:

  • High-quality depth sorting

  • Support for image planes and animation ghosting

  • The ability to use the same hardware rendering technology to batch render larger-than-screen-size frames, producing high-quality animatics and previsualizations in less time


New Node Editor Create, edit, and debug node networks more easily with the new Node Editor.

  • Choose from three levels of detail.

  • Rewire nodes in a more intuitive environment with drag-and-drop connection editing.

  • Distinguish different data types at a glance through color coding




Bullet Physics Simulate both soft and rigid bodies in a single system, with the high-performance, open source AMD Bullet Physics engine.

  • Create highly realistic simulations of cloth, rope, deformable objects, and ragdoll skeletons.

  • Take advantage of discrete and continuous 3D collision detection.


*Available on Microsoft® Windows® (64-bit only), Linux®, and Mac OS® X operating systems; OpenCL acceleration on Windows and Linux offers additional performance benefits on those platforms.

Heat Map Skinning Enjoy a more accurate initial binding of geometry to skeletons in Maya 2013, thanks to a new Heat Map Skinning method that:

  • Is better able to assign skin to the intended bone as opposed to an adjacent but unrelated one

  • Requires less manual refinement



Autodesk Maya 2013 Click Here

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